Canvas
Canvas
PSD
- bookFree > canvas
Unit Test
- editor.test.suite_canvas
Kwik4
- components.kwik.layer_canvas.lua
index
- App/bookFree/canvas
genereated from editor.template.componetns/pageX/index.lua
{
name = "pageX",
components = {
layers = {
{ back={ } },
{ painting={} },
{ butBlue={ class={"button"}} },
{ butWhite={class={"button"}} },
{ butOrange={class={"button"}} },
{ butCamera={class={"button"}} },
{ butLarge={class={"button"}} },
{ butMedium={class={"button"}} },
{ bigCandice={class={"button"}} },
{ Candice={class = {"canvas"}},
},
},
commands = {},
}
editor/template/components/pageX/interaction/defaults/canvas.lua
// TODO add attributes
local M = { name = "canvas", class="canvas", controls = { isActive = true } } return M
template
editor/template/components/pageX/interaction/layer_canvas
//TODO create it from kwik4’s components.kwik.layer_canvas.lua
local name = ... local parent,root = parent_root(name) local layerProps = require(parent.."{{layer}}") local M = { name ="{{name}}", class = "{{class}}", -- button, drag, canvas ... -- {{#controls}} UI.canvas.name = "UI.canvas" UI.canvas.cR, UI.canvas.cG, UI.canvas.cB = {{bc}} UI.canvas.brushSize = {{bs}} UI.canvas.brushAlpha = 1 UI.canvas.lineTable = {} UI.canvas.undone = {} {{/controls}} layerProps = layerProps } function M:create(UI) local sceneGroup = UI.scene.view local obj = self:createCanvas(UI) UI.layers[self.name] = obj sceneGroup[self.name] = obj sceneGroup:insert(obj) end ... ... return require("components.kwik.layer_canvas").new(M)
module
- components.kwik.layer_canvas"
editor
// editor.ihdex:getTool() returns a component editor from id of editor.model
components.editor.interaction.index
// TODO implement a color selector for the attributes with Color
action commands
Please see design/project_model/commands/canvas and screenshot
