Workflow
Workflow
Overview
put .png/.jpg into App/contentX/assets/images manually or use kwik-export plugin for Ps/XD to publish images to App folder
- images without coordinates
- images with coordinates from Ps, XD with kwik-export plugin
- models/assets/images/*.json
kwik-editor traverses the assets folder to output .json for models and .lua for scenes/pageX and components/pageX
- kwik-generate-model
- kwik-generate-index
- kwik-scaffold-lua
you can edit props or positions of images or attach a type of class such as animation, button …
you can creat an event and a corresponding action of code such as playAnimation, hideLayer, playAudio …
if you manually add a .lua file, you need to update scenes/pageX/index.lua too. You can use kwik-generate-index that traverses pageX folder of commands, components and scenes for synclonizing the lisf of .lua for pageX context defined in the index.lua.
1. assets
├── App
├── contentX
├── assets
├── audios
│ ├── short
│ ├── long
│ └── sync
├── images
│ └── pageX
│ ├── bg.png
├── folder
| ├─ .png
| └── .png
└── .png
1-1 images
Manually put images in App/contentX/images/pageX folder
kwik-generate-model
it creates .json under models folder
Alternatively
Photoshop
- select .psd files to export
- kwik-export plugin
create folders for a layer group in order to export each image of the group
the plugin exports index.json too
- assets/images/.png
- models/scenes/pageX/index.json
├── models │ ├── assets │ │ ├── audios │ │ │ ├── short │ │ │ ├── long │ │ │ └── sync │ │ ├── index.json │ │ ├── images | | ├── pageX | | ├── layerX.json (ReadOnly) │ ├── pageX │ ├── index.json │ └── layers │ ├── layerX.json (RW from KwikLiveEditor)
later you edit it with KwikLiveEditor, then layerX.json is created under models/pageX/layers folder. images/pageX/layerX.json is readonly.
1-2 audios
put audio files under assets/audios folder
.
├── assets
│ ├── audios
│ │ ├── short
│ │ │ └── ballsCollide.mp3
│ │ ├── long
│ │ │ ├── Gentle-Rain.mp3
│ │ │ └── Tranquility.mp3
│ │ └── sync
│ │ ├── en
│ │ │ ├── cat.mp3
│ │ │ ├── kwik.mp3
│ │ │ └── narration.mp3
│ │ ├── jp
│ │ │ ├── cat.mp3
│ │ │ ├── kwik.mp3
│ │ │ └── narration.mp3
│ │ ├── pageX_Text1.mp3
│ │ ├── pageX_Text1.txt
│ │ ├── page02_Text1.mp3
│ │ └── page02_Text1.txt
kwik-generate-model
creates .json under models/assets/audios
├── models │ ├── assets │ │ ├── audios │ │ │ ├── short | | | | ├── audioX.json │ │ │ ├── long │ │ │ └── sync │ │ ├── index.json │ │ ├── images │ ├── pageX │ ├── index.json
kwik-editor
audio files are not subjected to a page yet. So you can assign an audio to any pages with the tool.
edit audio properties
- auto play
- channnel
- …
models/assets/audios/sounds/audioX.json
{ "name":"audioX", "autoPlay":false, "channel":2, "type":"sound" }
you assign an audio entry to a page with kwik-editor. Then the tool adds the entry in models/pageX/index.json
pageX/index.json
{ "components": { "audios": {"short": [{"name":"audioX"}], "layers": [{}] }, "commands": [], }