Kwik Editor Screen Orientation
controller/scene.lua – sceneGroup is translated to the center
function scene:create(event)
if self.UI.props.appName == nil then
self.calssType = event.params.sceneProps.classType
self.UI = event.params.sceneProps.UI
self.model = event.params.sceneProps.model
self.getCommands = event.params.sceneProps.getCommands
self.app = event.params.sceneProps.app
end
--
-- local sceneGroup = self.view -- this comes from composer
--self.UI.sceneGroup = self.view
--
self.UI.sceneGroup.x = display.contentCenterX
self.UI.sceneGroup.y = display.contentCenterY
self.UI.sceneGroup.anchorX = .5
self.UI.sceneGroup.anchorY = .5
self.view:insert(self.UI.sceneGroup)
build.setting with landscape

build.setting with portrait

The editable tables for spritesheet, and sync text&audio looks lik this
