Physics Tools

Physics Tools Reference

NameIconDescription
Physics BodyDefines the physical properties of an object, enabling it to interact with the physics engine.
Physics CollisionSets up collision properties between objects.
Physics ForceApplies forces to objects, influencing their movement and behavior.
Physics JointConnects two physics bodies together, creating constraints and relationships between them.
Physics PropertiesModifies global physics properties.

joints

https://docs.coronalabs.com/guide/physics/physicsJoints/index.html

pivot

bodyA

  • bounce = 1
  • density = 1
  • friction = 1
  • gravityScale = 1
  • isSensor = true
  • radius = 0 –0 means use object width/2 if cirlce is selected
  • shape =“rectangle”, – “circle”, – rectangle, path
  • type = “static” – kinematic, static, dynamic

bodyB

  • bounce = 1
  • density = 1
  • friction = 1
  • gravityScale = 1
  • isSensor = false
  • radius = 0, –0 means use object width/2 if cirlce is selected
  • shape =“rectangle”, – “circle”, – rectangle, path
  • type = “dynamic”, – kinematic, static, dynamic

joint A B

- bodyA = "rect_0"
- bodyB = "rect_1"
- type = "pivot", --pistoin, distance, pulle, + defaultSet
- anchor_x = rect_0.x + rect_0.width/2
- anchor_y = rect_0.y + rect_0.height/2
- isMotorEnabled= true
- maxMotorTorque = 1000
- motorForce = 1
- motorSpeed = 10
- isLimitEnabled = false
- rotationX = rect_0.x
- rotationY = rect_0.y