Joints

joints

https://docs.coronalabs.com/guide/physics/physicsJoints/index.html

pivot

bodyA

  • bounce = 1

  • density = 1

  • friction = 1

  • gravityScale = 1

  • isSensor = true

  • radius = 0 –0 means use object width/2 if cirlce is selected

  • shape =“rectangle”, – “circle”, – rectangle, path

  • type = “static” – kinematic, static, dynamic

bodyB

  • bounce = 1

  • density = 1

  • friction = 1

  • gravityScale = 1

  • isSensor = false

  • radius = 0, –0 means use object width/2 if cirlce is selected

  • shape =“rectangle”, – “circle”, – rectangle, path

  • type = “dynamic”, – kinematic, static, dynamic

joint A B

- bodyA = "rect_0"
- bodyB = "rect_1"
- type = "pivot", --pistoin, distance, pulle, + defaultSet
- anchor_x = rect_0.x + rect_0.width/2
- anchor_y = rect_0.y + rect_0.height/2
- isMotorEnabled= true
- maxMotorTorque = 1000
- motorForce = 1
- motorSpeed = 10
- isLimitEnabled = false
- rotationX = rect_0.x
- rotationY = rect_0.y