Replacement Tools
| Icon | Name | Asset | Icon | Name | Asset |
|---|---|---|---|---|---|
| Counter | Sprite | assets/sprites | |||
| DynamicText | Sync | assets/audios/sync | |||
| InputText | Text | ||||
| Map | Vector | ||||
| Mask | assets/images | Video | assets/videos | ||
| Multiplier | Web | assets/wwww | |||
| Particles | assets/particles |

Mask
TODO When a mask is created, animation should be applied to the mask object
function M:didShow(UI) local obj = UI.sceneGroup[self.properties.target] timer.performWithDelay(1000, function() obj.group.maskScaleX = obj.group.maskScaleX * 1.5 obj.group.maskScaleY = obj.group.maskScaleY * 1.5 end, 5) endref /Applications/Corona/SampleCode/Graphics/Flashlight/main.lua