Authoring & Release Workflow
TODO Storytelling
https://kwiksher.com/doc/design/learning/visualstorytelling/
TODO Kwiksher messages
TODO Solar2D with Kwik
Workflow overview
Plan & Design your app and development process
- (To Be Discussed) Like Spec-Driven Development?
- spec/task/implementation
- (To Be Discussed) Like Spec-Driven Development?
Phase I: Creating App resources
Photoshop: kwik exporter
Assets
- audios
- images
- particles
- sprites
- thumbnails
- videos
- www
Phase II: Solar2D Simulator
implementation with kwik editor
optimization
- shared assets
- png to jpeg conversion
orchestration - bookshelf
analytics and monetization
Phase III: Solar2D Simulator
deployment
- build.settings
- config.lua
- main.lua
- app icon
- splash/launch screen
- bookshelf server
test
app store
- description
- screenshots
- movie
release
- alpha
- beta
- production
- web page
- promotion
- Inspired by others
ref: https://www.theknowledgeacademy.com/blog/game-development-process/
Pre-production phase
- Game idea conceptualisation:
- Market research and target audience analysis
- Game Design Document (GDD) creation
- Game concept art development and visual styling
Production phase
- Prototyping
- Asset creation
- Programming
- Level design
- Quality assurance (QA)
Post-production phase
- Game polishing and optimisation
- Playtesting and iteration
- Finalising game assets
Best practices for the Game Development Process
- Clear communication
- Agile development
- Regular playtesting
- Version control
- Documentation
- Quality assurance
- Iterative development